AI Insights · Timothy · July 2022
Top 5 Basketball Games on Android in Italy: Q2 2022 Performance
Discover the performance trends of the top 5 basketball games on Android in Italy during Q2 2022, including downloads, revenue, and active user data from Sensor Tower.
In Q2 2022, the top 5 basketball games on the Android platform in Italy demonstrated varying performance trends in terms of downloads, revenue, and active users. Here's a closer look at how each game fared during this period.
Mini Basketball experienced a gradual decline in weekly downloads, starting at around 18.9K in late March and dropping to approximately 7.1K by the end of June. Weekly revenue peaked at $1.6K in late March, with a noticeable decline to around $613 in mid-May, before slightly recovering to $929 at the end of June. Weekly active users followed a similar trend, decreasing from 46.3K in late March to 20.8K by the end of June.
Basketball Stars: Multiplayer saw a steady increase in weekly downloads, peaking at 7.1K in early May, before gradually declining to 4.7K by the end of June. Revenue trends showed moderate fluctuations, starting at $291 and peaking at $610 in mid-April, with a final spike to $594 in late June. Weekly active users increased from 15.2K in late March to a peak of 22.3K in mid-May, before slightly decreasing to 19.4K by the end of June.
NBA LIVE Mobile Basketball saw consistent weekly downloads, ranging from 3.4K to 4.8K throughout the quarter. Revenue peaked at $885 in early May and remained relatively stable, ending at $816 in late June. Active users showed a steady increase, starting at 26.1K in late March and reaching 30.4K in early June, before stabilizing around 27.3K by the end of the quarter.
Basketball Arena: Online Game had a notable increase in weekly downloads, peaking at 6K in late May, before settling at around 4.7K by the end of June. Revenue trends showed a gradual increase, starting at $202 in late March and reaching $458 in mid-June, with a slight drop to $395 at the end of June. Weekly active users also increased, from 15.3K in late March to a peak of 20.8K in late May, maintaining around 18.8K by the end of June.
NBA 2K Mobile Basketball Game experienced steady weekly downloads, averaging around 3.3K, with a slight increase to 3.6K at the end of June. Revenue trends showed a peak of $1.9K in late March, followed by fluctuations and a final value of $738 in late June. Active users saw a gradual increase from 7.3K in late March to 8.4K by the end of June.
For more detailed insights and data, visit Sensor Tower.